That's Not My Bowl is a single-player casual simulation game developed and published by Shocki Productions for PC. Players take on the role of a cook who prepares meals for cats across different cities, learning each feline's preferences through trial and feedback while managing a kitchen that grows more efficient over time.
Gameplay
The core loop centers on cooking real recipes in a step-by-step process that involves chopping, blending, and simmering ingredients. A skill check determines the quality of each batch, with successful results producing perfect meals that satisfy the cats. Tool upgrades gradually automate parts of production, allowing focus to shift toward exploration and refinement rather than repetitive tasks.
Learning forms a key part of progression. Each cat reveals preferences by accepting or rejecting dishes, and matching meals to the specific needs of a feeding location contributes directly to success. Travel expands the experience as players move between cities, encountering new regulars and testing recipes against fresh tastes in varied settings such as lantern-lit streets at dusk.
Collection adds depth through dozens of cat breeds and recipes that players gather over time. Achievements track progress, while an in-game jukebox provides a relaxed soundtrack for downtime between cooking sessions.
Game Modes
The game operates entirely in single-player mode. There are no separate competitive or multiplayer modes described. The experience unfolds as a continuous progression through cooking, learning, travel, and collection activities without distinct named modes or factions.
Mechanics emphasize steady advancement in the kitchen combined with discovery during travel. Upgrades and recipe mastery support a relaxed pace suited to casual play sessions focused on experimentation and completion of the collection.
Key Features and Systems
Recipe preparation follows real cooking steps with skill checks that reward precision. Tool upgrades reduce manual effort and increase output consistency. Cat feedback directly influences which dishes succeed in each location, creating a feedback loop between preparation and service.
Global travel introduces new cats and environments that test existing recipes and encourage new combinations. The collection system rewards thorough exploration with breed variety and recipe variety, supported by achievements that mark milestones in feeding and discovery.
Is It Worth Playing?
That's Not My Bowl remains unreleased with a planned release date listed as to be announced. No user reviews or ratings are available yet. The game is positioned as a relaxed, single-player experience centered on cozy cooking and collection mechanics for players who enjoy simulation titles involving gradual progression and light management.
Those drawn to indie casual games with animal themes and step-by-step crafting may find the described systems appealing once it launches. Availability will be limited to PC at release, with family sharing supported. Current information provides no details on post-launch updates or additional content.