Your colony ship, the Ark, broke apart in orbit. You land on a procedurally generated planet with a rover, a lander and a plan. It's a whole round world you can circle, with savannas, rainforests, deserts, glaciers and volcanoes, rivers and seas, and day and night, and every seed makes a new one. Build a factory colony across it, launch the parts back up, and rebuild the Ark.
Logistics without belts
Roads and ports, Logistics Hubs and their haulers, trains, ships, cargo planes and rockets. Plan the network; watch it run.
From the ground to orbit
Launch rockets, build stations, set up an outpost on the Moon and throw cargo up with a mass driver.
A colony to keep alive
Wake colonists from the Ark, house and feed them, and research 140+ technologies.
Something lives here
Native fauna, alien Reclaimers and the Skarn: walls, turrets, shields and your own units.
Features
- A procedural planet: every world different, with presets and rules for the challenge you want
- Build a colony/factory and expand into orbit and eventually the moon.
- Fend off your buildings from multiple groups of enemies including local Fauna and invading enemies.
- Manage critical resources spread across the planet by establishing footprints everywhere and connect them with freight/power lines.
Developer roadmap
- Continued release of bugs and fixes and balance
- Fine tune and polish of game mechanics and play.
- Expansion and further development of enemies/threats system
- redo most art and model assets, a lot of models are not final.
- features and new fun gameplay to better leverage and use the very large planet map. e.g. better use of landmarks
- no plans by the developer for any paid dlc like additions while in early access -- all updates will be free and leading towards a full game release.