You don't play the champions. You run the team.
Guild of Champions is an e-sports management game set in a fantasy 5v5 arena league. Found your organisation, build a roster of pro players and take them from the bottom of the standings to the World Championship.
Build the roster
Sign free agents and trade with every team in the league. Every player has visible ratings, a main role, comfort champions and traits.
Keep payroll under the salary cap while sponsors and prize money keep the lights on.
Keep the same five together to build chemistry. Every lineup change costs some.
Call the shots live
Pick and ban against the AI's draft, then manage the match in real time.
Buy items for your champions and call Engage, Retreat and Gather. Good calls win games your ratings wouldn't.
Or simulate any match from ratings, mastery, form and chemistry.
Season after season
A 9-week regular season, playoffs and Worlds against international teams.
Weekly training: young players grow, veterans slowly decline.
Contracts expire, a new rookie class arrives each off-season and your prestige follows you.
Features
Season mode with three difficulty levels, plus Exhibition and Quick Match
A cast of champions across five roles: Top, Jungle, Mid, Carry, Support
Live 3D matches you can pause and slow down
A guided tour for your first season
Single-player, offline, no micro-transactions
The full credits for third-party models, music and sounds (all human made) are in the game (see CREDITS).