SHOOT
Every shot is a decision.
Miss, and you'll feel it immediately. Hit a headshot, and you're rewarded with informatica... the currency that makes you faster and more powerful.
The more you can make each bullet count, the more you will be rewarded.
SMASH
A wrench is not a backup weapon.
Crush enemies into informatic dust, launch yourself through combat, and turn close-range encounters into opportunities instead of mistakes.
SLAM
Gravity is just another weapon.
Drive yourself into the ground and release devastating shockwaves that clear entire groups of enemies in an instant.
SHIELD
Why dodge a projectile when you can own it?
Deflect incoming attacks, deny enemy fire, and turn their aggression back against them with perfect timing.
The safest place on the battlefield is often directly inside the chaos.
SPEED
This game has bunny hopping... and... it can get kind of crazy.
SLIDE
Every surface is an opportunity.
Dive beneath enemy fire, reposition instantly, and maintain momentum while threading through narrow spaces
...or do just do it to look cool.
SPRINT
There is no speed limit.
Accelerate beyond reason, race through handcrafted levels, and compete against players from around the world.
Someone already has the record. Take it from them. (It's probably Geetar, tbh)
SCULPT
Build the Geometer you wish you were.
Mix hardware and software upgrades across every limb, discover powerful combinations, and create a play-style that is entirely your own.
SOAR
Soar to the top of the global leaderboards.
Compete for world records, climb global rankings, and earn recognition reserved for the fastest players alive.
I send merch to the top players each month. <3
KEY FEATURES
âś” Precision-Driven Gunplay
âś” Momentum-Based Movement
âś” Airborne Combat System
âś” Devastating Ground Slams
âś” Projectile Blocking & Deflection
âś” Skill-Based Melee Combat
âś” Sprinting, Sliding & Bunny Hopping
âś” Global Leaderboards
âś” Community Challenges
âś” Deep Upgrade Customization
âś” Hardware & Software Augments
âś” Multiple Playstyle Builds
âś” Numerous Official Levels
âś” Map Editor & Community Maps
âś” Speedrun-Oriented Level Design
âś” Replayable Mission Structure
âś” Abstract Mathematical World
âś” Diverse Enemy Roster
âś” Real, Tangible Prizes
âś” Ongoing Community-Driven Development