Fish Them All! is an action indie casual sports game built around incremental fishing mechanics on PC. Players steer a boat across a pixel-art sea, drop a hook, and reel in schools of fish in short focused sessions that last 30 to 60 seconds each. The core loop centers on catching fish, cashing in the haul, spending earnings on upgrades, and returning to the water to pursue larger and more complex catches until every fish in the sea is accounted for.
Gameplay
Controls remain straightforward yet precise. Players steer the boat left and right, select a cast location, maintain combos, and trigger blasts to clear dense groups of fish in a single sweep. Each successful run feeds directly into progression, turning modest hauls into screen-filling results as upgrades accumulate. The system rewards timing and positioning over complex inputs, keeping sessions brisk while the numbers scale upward.
Progression flows through a skill tree that improves hook speed, capacity, visibility, and related attributes. Additional unlocks introduce divers, drones, and a UFO that handle portions of the run automatically, though the player retains full steering and casting control. The Steam version expands the tree with new skills and rebalances the overall climb for a complete experience that finishes in roughly four to five hours. Seventeen distinct fish appear throughout, each with unique movement patterns and toughness levels, ranging from teleporting sea urchins and boosting squid to large sharks. An encyclopedia tracks discoveries, while seabed treasures and a special final catch provide extra objectives within the same loop.
Game Modes
The game centers on a single continuous adventure rather than separate named modes. Short fishing runs form the repeatable core, with each trip building toward the next upgrade cycle and the overarching goal of clearing the sea. Players move between runs by cashing in catches and investing in the skill tree, creating a steady rhythm of action and progression without branching campaigns or competitive lobbies.
Exploration elements integrate naturally into the runs. Filling the fish encyclopedia, recovering treasures, and targeting the final catch occur within the same active-play framework, encouraging repeated short sessions until the complete set is obtained. The structure supports focused play sessions that build cumulatively rather than requiring long uninterrupted blocks.
Progression and Upgrades
Upgrades transform the fishing experience step by step. Early improvements focus on basic efficiency such as faster hooks and larger capacity, while later options add automation tools that complement manual control. The rebalanced Steam progression creates a satisfying arc where every catch contributes measurable gains, culminating in powerful late-game hauls that fill the screen and accelerate the final stages.
The pixel-art sea remains lively across runs, with fish behaviors adding variety without complicating the simple control scheme. Keyboard and gamepad support both work fully, and the widescreen layout keeps the action clear during dense catches. This design keeps the emphasis on the incremental climb rather than on extended exploration or story elements.
Is It Worth Playing?
Fish Them All! suits players who enjoy short, repeatable action loops combined with steady incremental growth. The four-to-five-hour length delivers a complete arc from basic catches to screen-filling hauls, with every upgrade directly improving the next run. Those seeking a focused single-player experience that rewards consistent play without filler will find the structure rewarding.
The game avoids long-term grinds or ongoing seasons, instead offering a self-contained adventure that ends once the final fish is caught. Controller support and widescreen optimization make it accessible for relaxed sessions on PC. If the appeal lies in quick active fishing runs that scale dramatically through upgrades, the title delivers exactly that without unnecessary complexity.