We March as One is a strategy, indie, and simulation game on PC that combines incremental progression with auto battler mechanics. Players build and command large armies composed of simple shapes in battles that scale to massive sizes through individual unit simulation.
Gameplay
The core loop centers on painting troops directly onto the battlefield to form positions and counter enemy forces. Formations can be tested and adjusted before combat begins against growing enemy numbers. Gold earned from battles supports recruitment of additional troops and new unit types regardless of victory or defeat. Fallen units carry over to subsequent fights, preserving the army built across sessions. A branching skill tree allows upgrades that boost troop statistics and introduce new abilities. Battles feature detailed interactions where formations clash, charges advance through lines, and specialized units impact large groups. Every soldier and projectile receives individual simulation as engagements expand significantly in scale. Multiple camera perspectives support observation of the action from different angles.
Game Modes
The primary experience involves sequential battles against escalating hordes with persistent army development. Sandbox Mode provides a dedicated space for testing varied army builds and large-scale confrontations on multiple battlefield layouts, where both opposing forces can be constructed freely to observe outcomes.
Core Mechanics and Progression
Progression relies on incremental gains from each engagement, enabling steady expansion of unit counts and capabilities. The skill tree branches to offer choices in stat improvements and effect unlocks that shape army performance over time. Visual feedback emphasizes the scale of conflicts through detailed simulations that highlight tactical decisions in positioning and composition. The system encourages repeated experimentation with troop placement and upgrades to overcome larger threats.
Is It Worth Playing?
We March as One targets players interested in incremental auto battlers and large-scale strategy simulations where army building and formation tactics drive the experience. The persistent army across battles and detailed unit interactions provide a focused loop for those who enjoy watching emergent combat outcomes from custom compositions. As an upcoming title with no released version yet, its appeal depends on preference for the described mechanics of painting armies, upgrading through skill trees, and observing massive simulated fights in sandbox or campaign-style play. Those drawn to indie strategy titles emphasizing scale and incremental growth may find the systems rewarding once available.