Entra nell'arena gladiatoria nei panni di Tal in questo action combat in terza persona per PC. Affronta duelli uno contro uno all'ultimo sangue, ricreando la battaglia finale del romanzo di Tim Fox *Scavenger Hunt*. Equipaggia cinque oggetti unici - armi, armature e scudi - ognuno con abilità speciali, e combinali grazie al sistema di interazioni per superare un nemico intelligente che ti insegue, attacca, para e scatena i propri poteri.
Padroneggia combo devastanti mentre la folla acclama, immerso in effetti particellari avanzati, illuminazione dinamica e post-processing per un'atmosfera avvincente. Un HUD e UI eleganti ti tengono incollato all'azione, con musica che varia in base allo stato di gioco, effetti sonori personalizzati e impostazioni regolabili per tasti e audio. I fan indie dell'action che amano build tattiche con oggetti e scontri feroci troveranno qui una sfida tagliente.
Game Overview:
The Turning: Combat Challenge, is a 3rd person action combat game that takes place in a gladiatorial arena. Playing as Tal, the player will re-enact the final battle in Tim Fox’s Novel
Scavenger Hunt. The player and enemy each start with a set of items that include a weapon, armor and a shield. Each item is unique and comes with a corresponding special ability. You will participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. This game was made by four Drury University students using the Unreal Engine.
Features:
- Interaction system that allows the player to mix and match with equipping different unique items
- Five equippable items each with unique attributes and special abilities
- Combo attack system for the player
- Intelligent enemy that can chase, attack, block and use special abilities.
- Advanced Niagara and Cascade particle systems for VFX
- Cool atmosphere with post processing, lighting, and animated crowd.
- Informative and sleek HUD
- Crisp UI that matches the atmosphere and aesthetic of the game
- Settings for adjusting key bindings and audio
- Custom artwork and models such as the arena and characters
- Used assets and writing material that was given to us directly by author Tim Fox
- Original music composition
- System that changes the music based on the state of the game
- Sound effects