NO SUNRISE is a 2.5D zombie survival shooter developed for PC and currently available in Early Access. The game places players in a fight against waves of infected enemies, with options for solo play or online co-op supporting up to eight participants. Core action centers on defending positions, managing resources, and progressing through increasingly dangerous environments while scavenging credits to improve gear and defenses.
Gameplay
Direct controls allow independent movement with WASD keys and mouse-based aiming, enabling players to dodge incoming threats while maintaining fire on targets. Each participant carries three weapons at once and can switch between them during close encounters. Credits earned through survival and repairs fund purchases at weapon crates or the NOVA CORE upgrade station, where damage, penetration, and other attributes receive permanent improvements rather than simple replacements.
Barricades cover windows and entrances but degrade under sustained pressure from the horde. Repairing these structures yields credits and buys time for the group. Additional layers of strategy come from opening new doors and routes within locations, which creates escape paths or repositioning options. Traps, machine guns, and turrets can be placed at choke points and triggered against larger groups. Drink vending machines provide temporary combat bonuses such as extra ammunition or doubled credit rewards when supplies run low.
Zombies include standard sprinting types along with tougher special variants and crawlers that execute leaping attacks. These special enemies appear every fourth wave, testing prepared defenses more aggressively. Downed teammates can be revived if reached in time, adding a layer of coordination without ending the attempt outright.
Game Modes
Online co-op supports groups of up to eight, with participants dividing responsibilities across multiple entrances, repairing structures, building defenses, and reviving fallen allies. No fixed classes exist, so every player handles combat, maintenance, and support as needed. Solo play covers the same wave sequences and objectives, allowing individuals to complete the full experience at a chosen difficulty level suited to their skill or group size.
Progression begins in the Lichtpalast cinema, where players survive successive waves while securing barricades and unlocking new areas. Successful completion leads to fueling an escape vehicle and advancing into the first playable city district. There, streets must be cleared of zombies before further expansion. This structure emphasizes holding ground in confined spaces before shifting to more open exploration and clearance tasks.
Progression and Preparation
Credits serve as the central resource for both personal upgrades and team-wide defenses. Players decide whether to strengthen individual weapons at the upgrade station or invest in traps and barricade repairs that benefit everyone. Random weapon crates offer another option for expanding arsenals or experimenting with different loadouts. The overall loop rewards consistent survival across waves, with each completed set unlocking additional routes and opportunities within the current location.
Enemy variety scales with wave count, forcing adjustments in positioning and resource allocation. Preparation involves setting choke points early and activating defensive tools at optimal moments. The shift from the cinema to city streets introduces new layouts that reward prior route unlocks and mobility choices made during earlier waves.
Is It Worth Playing?
NO SUNRISE suits players who enjoy wave-based zombie survival with a focus on cooperative defense and incremental upgrades. The combination of solo accessibility and scalable co-op makes it suitable for both lone sessions and group play. Emphasis on repair mechanics, weapon customization, and positional decision-making provides depth for those who prefer tactical survival over pure run-and-gun action. As an Early Access title, the experience centers on the verified systems of wave survival, credit management, and location progression described above. Those interested in 2.5D action-adventure titles with co-op elements will find a clear match in its core loop of holding entrances, upgrading equipment, and advancing through infected areas.