Fire Everything is an action roguelite set in space where the core loop centers on ship selection, loadout construction, and survival against relentless enemy waves. Weapons start basic but scale through upgrades into overwhelming firepower that fills the screen with projectiles. The standout mechanic lets players charge an ultimate ability called Fire Everything, which unleashes every equipped weapon simultaneously for maximum destruction.
Gameplay
The experience begins with choosing one of several ships, each offering distinct starting traits that influence early runs. From there the focus shifts to assembling a loadout of weapons and abilities before entering the void. Enemies arrive in increasing numbers and varieties, forcing constant movement and positioning while the arsenal evolves. Simple shots quickly multiply into complex patterns as upgrades stack, creating moments of screen-clearing chaos that define the bullet-heaven style.
Progression within a single run revolves around collecting upgrades that enhance damage output, add new firing patterns, or improve survivability. Synergies between weapons become the key to pushing further, as certain combinations multiply effectiveness far beyond individual parts. The ultimate ability serves as a powerful reset button when the swarm grows too dense, clearing space and buying time to regroup. Each decision about which upgrade to take shapes the run, turning every session into a test of adaptation and experimentation.
Outside individual runs, permanent unlocks expand the roster of available ships, weapons, and upgrades. These meta-progression elements reward repeated attempts by providing more options for future loadouts. The single hull represents the player's vessel, which must endure the endless swarm through careful resource management and timely use of the ultimate. Movement, targeting, and upgrade selection all demand attention, blending fast reflexes with strategic planning.
Game Modes
The primary structure consists of roguelite runs that emphasize survival through successive waves of enemies. Each attempt starts fresh with a chosen ship and loadout, then builds toward deeper progression into the void. The absence of traditional checkpoints or story missions keeps the focus squarely on the escalating challenge and the pursuit of stronger synergies.
Runs end when the hull fails under pressure from the swarm, sending the player back to the selection screen with newly unlocked content. This loop encourages experimentation across multiple attempts, as different weapon combinations and ship choices open fresh paths through the same wave-based encounters. No separate competitive or cooperative formats appear in the design, keeping the emphasis on solo endurance and build crafting.
Progression Systems
Unlocks accumulate across runs and directly expand the pool of choices available at the start of each attempt. New ships introduce varied playstyles, while additional weapons and permanent upgrades alter how loadouts come together. The system rewards persistence by steadily increasing the depth of possible synergies without altering the fundamental wave-survival loop.
Players track progress through the growing collection of options rather than through narrative milestones. Each new ship or weapon adds another variable to consider when planning the next run, maintaining variety even after many hours. The permanent upgrades often focus on baseline improvements to health, speed, or resource generation, providing a foundation that supports more ambitious weapon builds later on.
Is It Worth Playing?
Fire Everything suits players who enjoy the bullet-heaven roguelite formula of rapid upgrade collection and escalating chaos. The core appeal lies in discovering powerful weapon synergies and timing the Fire Everything ultimate to survive longer waves. Those drawn to single-player action experiences that reward experimentation with loadouts will find a focused loop centered on ship survival and screen-filling combat.
The game remains in active development with new ships, weapons, and upgrades added over time through the unlock system. Availability on PC makes it accessible for anyone with a compatible machine, and the straightforward controls lower the barrier for newcomers to the genre. If the idea of building increasingly chaotic arsenals while pushing deeper into wave after wave of enemies aligns with personal preferences, the title delivers a consistent and replayable experience built around that fantasy.