Defend Wallace is a casual action horde defense roguelike developed for PC. Players work together to protect an oblivious best friend from relentless goblin assaults across structured waves of combat.
Gameplay
The core loop centers on selecting one of two available classes before each session. The Warrior focuses on close-range physical attacks such as smashing the earth, while the Wizard emphasizes ranged magical abilities including meteor summons and laser beams. Up to four players can join forces in local or online sessions to clear enemies, collect experience, and unlock or upgrade skills that persist through the run. Each wave introduces larger groups of foes with distinct behaviors, ranging from basic goblin infantry to specialized threats like mages, assassins, and ogres. Positioning matters because Wallace wanders freely, often distracted by butterflies or fishing spots, forcing the team to adapt defenses around his unpredictable path. Survival through all waves completes the objective and ends the session successfully.
Game Modes
The game features a single primary survival experience built around twenty escalating waves of enemies. No separate named modes such as endless runs or versus formats appear in available descriptions. The structure emphasizes cooperative progression where skill choices and class selection shape each attempt, with failure possible if Wallace is reached by attackers before the final wave.
Classes and Progression
Two distinct classes provide different combat approaches. Warriors deliver heavy melee impact while Wizards control the battlefield from range with area and projectile effects. Skill unlocks and upgrades occur through enemy defeats and leveling, allowing teams to specialize or diversify abilities over the course of a run. This roguelike element encourages repeated attempts as players refine loadouts to handle tougher later waves.
Enemies and Wallace
Enemy variety grows across the twenty waves, with goblin mages casting spells, silent assassins striking from unexpected angles, and giant ogres presenting high-health obstacles. Wallace remains the fixed objective, moving independently without awareness of danger. His activities like chasing butterflies or fishing add a layer of unpredictability that requires constant team coordination rather than static defense setups.
Is It Worth Playing?
Defend Wallace suits players who enjoy short-session cooperative action with light roguelike progression and a humorous premise. The two-class system and wave-based structure deliver straightforward teamwork focused on protecting a central character rather than complex base building or resource management. Without published review scores or update history available, the experience stands on its described mechanics of skill growth and wave survival. Those seeking casual PC sessions with friends will find the core loop accessible, while players preferring deeper single-player campaigns or competitive modes may look elsewhere.