Apple Faces Up is a free to play adventure game built around puzzle solving in a library setting. Players take on the role of someone granted the ability to rewrite recorded events, using that power to change physical rules and advance through a series of contained challenges.
Gameplay
The central loop involves two linked actions. First, players read books scattered across each room. These volumes cover physical phenomena, historical details, and assorted facts. Grasping new terms adds them to an available vocabulary. Second, players select words from that vocabulary and rewrite passages in other books. Changes to the text directly modify the environment, such as reversing gravity in a space or resizing objects to create new paths. Progress requires careful observation of the current room layout and experimentation with word combinations to reach the sealed exit. The process repeats across thirteen distinct rooms, with each one presenting fresh constraints based on the books present.
Game Modes
The experience consists of a single continuous sequence of trials. There are no separate competitive or cooperative options. Instead, the structure centers on sequential puzzle rooms that must be completed in order. Each room functions as an independent challenge while contributing to the overall progression through the library. Players advance by solving the rewrite puzzles and uncovering additional story elements tied to the guide character.
The Infinite Library Setting
Every room exists within a larger collection that records all events occurring inside its boundaries. The books serve as both tools and records, holding the literal rules that govern the space. Players spend time examining volumes at their own pace, absorbing information that later proves useful for rewriting. This approach encourages deliberate exploration rather than rushed solutions, as new vocabulary opens additional rewrite possibilities in later rooms.
Guidance and Narrative
Mimir acts as the librarian overseeing the trials. She provides direction toward each exit while the player works through the rooms. As progress continues, interactions with her reveal more about the library itself and the reasons behind the trials. The narrative unfolds gradually through these encounters and the content of the books, shifting focus from pure puzzle mechanics to the motives driving the entire setup.
Is It Worth Playing?
The game remains unreleased, listed as coming soon with no user reviews available. Its free to play model removes any upfront cost barrier once it launches. The core appeal lies in the word-based puzzle system and the gradual reveal of the library's secrets. Individuals who enjoy methodical puzzle solving combined with light narrative discovery may find the thirteen-room structure engaging. Those seeking fast action or multiplayer elements will likely look elsewhere. System requirements list modest hardware needs, making it accessible on a wide range of PCs once available.