The Ash Remembers is an idle dark fantasy RPG set in the ash-covered world of Veyr, where players step into the role of a Wanderer arriving at Emberwake with no memory of their past. The game emphasizes steady progression through offline systems that continue running in the background, combined with deliberate choices in combat, gathering, and long-term planning across multiple save slots.
Gameplay
Core loops revolve around leveling 21 skills to 100, managing companions with their own stories and films, and assembling gear through hunting grounds, dungeons, and expeditions. Players equip relics that awaken through five stages, each offering combat gifts, out-of-combat effects, and drawbacks. Ashforging creates set pieces with increasing affixes as difficulty rises, while prayers and loadouts allow quick adjustments for different encounters. The Silent Chamber lets players catch enemies alive for research across three steps, granting bonuses against known foes. Fishing at the Mirror Lake adds a timing-based mini-game with rods, depths, and records that feed into cooking and other systems. Offline progress applies to gathering, combat victories, and certain bonuses like those from Calm mode.
Six heroes, including Liraël, each carry distinct strengths and weaknesses that shape builds. Garments and frames provide visual customization earned through play, with the cosmetic skin for Liraël, Mistress of the Blaze, altering only appearance in the character window and combat card without affecting stats or progression. The skin applies account-wide across all ten save slots in the Steam version and leaves earnable outfits untouched.
Game Modes
Players select paths at the start of a new game, such as Standard for balanced progression, Ashen Path for heightened challenge with perma-death elements, or Hermit for solitary runs. The World Ablaze variant multiplies enemy health and damage while boosting rewards like ember ash and loot luck. The Ash Tower serves as an endless post-Ashfall event with escalating floors, elemental affixes, guardians, and memory rooms that introduce new companions. Dungeons offer tiers from normal through heroic, mythic, and abyssal, each with daily loot windows and increasing difficulty. Hunting grounds scale with each Ashfall, and the new town exploration in Emberwake adds rebuilding tasks alongside the Builders' dungeon and Glutkrone card game for deck-building across heroes.
Updates and Current State
Regular patches have expanded the game since launch with new regions like the Ash Wound, relic systems, fishing mechanics, and town features. Recent additions include the Relic Hall for managing awakened items, the Ash Wind system with trade-offs for advantages, and quality-of-life improvements such as loadout renaming and auto-hunt carryover. The Ashfall reset preserves certain items and progress while opening new content, and community reports directly influence balance changes like endgame toughness and affix caps.
Is It Worth Playing?
The game suits players who enjoy idle progression mixed with hands-on decisions in a dark fantasy setting, especially those comfortable with offline automation and occasional resets. Active development continues with new content and refinements based on player input, and the single-purchase model removes any pressure from energy systems or limited-time offers. Those seeking deep companion stories, relic crafting, and varied endgame challenges like the Ash Tower or abyssal dungeons will find consistent systems to engage with over multiple runs. The cosmetic options, including the Liraël skin, add personal flair without altering core balance.