QuestAway is a free to play indie RPG on PC that centers on assembling and managing a party of four heroes. The Paladin stands out as the roster's toughest member, functioning as the front line that absorbs pressure while the rest of the group operates from behind. This class deals damage simply by taking hits, turning enemy aggression into an offensive tool rather than a pure defensive burden.
Gameplay
The Paladin builds around four distinct branches of active skills. Holy focuses on direct damage output. Retribution returns punishment to enemies that strike him. Protection emphasizes shielding and mitigation to form a literal wall against attacks. Blessings allow him to support the other three heroes with beneficial effects. Players choose which skills to bring into each encounter, shaping the Paladin's role on the fly.
Skill progression forms the deepest tree among the four available classes, culminating in a permanent fork that cannot be split. One keystone option prioritizes the hammer, boosting offensive tempo at the expense of the shield. The alternative locks him into an immovable stance that sacrifices speed for superior staying power. The choice depends entirely on the composition of the party positioned behind him, encouraging experimentation with different hero lineups.
Equipment follows a straightforward material ladder. The Paladin wields a hammer in one hand and a shield in the other, with both items upgrading as he advances. These upgrades carry forward permanently once unlocked on the account, allowing the class to slot into any party position or difficulty setting without restriction. No in-game gold path exists to obtain him, and the addition leaves the free classes untouched.
Game Modes
QuestAway supports party-based play across multiple difficulty levels. The Paladin excels in any front-line slot, providing a durable anchor that lets the group adapt tactics around his retaliation and protection capabilities. Players can rearrange hero positions freely once the class is unlocked, testing how his skill branches interact with different team setups on easier or more demanding runs.
Skill selection and the final keystone decision add replayability within these party frameworks. A hammer-focused build suits aggressive compositions that want to push damage output, while the wall-oriented path benefits groups that prioritize survival and sustained pressure. The permanent account unlock ensures these options remain available for all future sessions without additional barriers.
Is It Worth Playing?
QuestAway appeals to players who enjoy building around a durable tank that converts incoming damage into retaliation while supporting allies through blessings. The class's deep skill tree and irreversible keystone choice reward thoughtful party planning, especially for those who like experimenting with front-line roles in a four-hero setup. Its permanent unlock model makes the Paladin a one-time addition that integrates cleanly with existing free options, suiting casual sessions or longer party runs on varying difficulties. If the core loop of positioning heroes, selecting skill branches, and upgrading gear appeals, the Paladin adds meaningful variety without complicating the base experience.