Tohunga is a single-player action RPG adventure game set across a chain of fictional islands in the Pacific. Players take on the role of a visitor responding to a plea for help after bandits seize control of the region, imprison a friend's fiancée, and spark conflict with local tribes. The experience combines open-world exploration, vehicle-based travel, combat, crafting, and resource gathering over five distinct levels that together span roughly 40 square kilometers of land and 140 square kilometers of surrounding water.
Gameplay
The core loop revolves around liberating occupied islands while managing survival needs and progressing through a linear story arc. Exploration occurs in a seamless open world featuring a day-and-night cycle and gradual health regeneration. Players scavenge or capture weapons and vehicles during fights rather than purchasing them outright. Available armaments include a scoped rifle with night vision, an armed quadcopter drone that drops bombs, grenades, a pistol, various melee tools, fists, stones, and a totem that summons alien assistance. Transportation options range from airplanes and cars to horses, boats, and even unusual options such as crocodile or elephant taxis on the first level.
Combat mixes ranged shooting, drone strikes, melee, and environmental hazards like sharks in the open ocean. Players must also hunt, fish, gather pearls and food, and trade with local residents for ammunition or revival ingredients. A shaman companion revives the player or himself using healing mushrooms, medicinal roots, bird claws, or fish tails collected on the islands or purchased in shops. Running low on supplies triggers an option for the shaman to call in a support helicopter that drops crates of bullets and grenades. Airplane travel requires refueling to avoid ocean crashes, after which players swim toward a yacht while avoiding predators. The help system, accessed by pressing H, provides context-specific guidance for each vehicle or mode of transport.
Progression spans five levels with escalating freedom and reduced guidance. Level 1 focuses on rescuing the fiancée through foot travel, swimming, and early vehicle use, introducing most firearms while unlocking drones and planes later. Subsequent levels shift emphasis to cars, boats for treasure hunting, and airplanes or horses for rapid island surveys that reveal enemy bases on the map. The final level becomes a direct pursuit of the bandit leader, aided by a compass indicator if the trail is lost. Total playtime estimates fall between 12 and 20 hours depending on exploration thoroughness.
Game Modes
Tohunga offers a single continuous campaign divided into five sequential levels rather than separate selectable modes. Each level functions as a self-contained chapter with its own primary objectives, recommended vehicles, and time estimates. Level 1 emphasizes rescue and initial weapon discovery over 4 to 6 hours. Level 2 centers on island defense and treasure location, favoring cars and boats for 2 to 4 hours. Levels 3 and 4 involve independent village liberation and criminal captures with minimal hints, using airplanes and horses or cars respectively, each taking 2 to 4 hours. Level 5 concludes with a focused chase lasting about 2 hours. The structure encourages repeated playthroughs to experiment with different transportation choices and resource strategies across the shared open-world map.
Is It Worth Playing?
Players seeking a lengthy single-player experience that blends open-world freedom with structured progression will find the game's mix of vehicle handling, scavenging, and tribal conflict engaging. The emphasis on capturing equipment, managing limited resources, and navigating shark-infested waters creates consistent tension without relying on multiplayer elements. Those who enjoy methodical exploration and learning vehicle controls through trial and error will appreciate the autopilot options alongside manual flight. The shaman revival system and trading mechanics add light RPG depth to the action-adventure foundation. Because the campaign delivers a complete story arc with clear start and end points across its five levels, it suits gamers who prefer finite experiences over ongoing live-service content. Availability on PC makes it accessible for those with mid-range hardware capable of handling the combined land and water environments.