Who can say who the traitor—or traitors—among you might be? Either they will completely destroy you, or you will stop them before the apocalypse.
A remote village. A long night. And somewhere among your neighbours, something that is not human. This is a first-person folk horror social deduction game for 4 to 12 players, where survival depends on trust, suspicion, and what you dare to say out loud.
Survive the Cycle
Every match moves through Day, Evening and Night. By day the village works, talks and investigates. As evening falls, everyone races home. At night, doors are locked, lanterns are lit, and the hunters come out.
Villagers
Complete your assigned tasks to hold the village together
Claim a house, lock your door and watch through the peephole
Examine bodies for clues: a bite, a claw mark or a weapon wound points to what killed them
Gather at the chapel, argue your case and vote. The accused burns on the pyre
Monsters
Play as a Vampire, Werewolf or Killer, each hunting in its own way and leaving its own evidence
Blend in by day, lie at the vote, and strike when the village is divided
The Vampire can turn a villager into a secret servant who still looks innocent
Hidden Roles
The Detective and the Doctor help the village, and a Traitor plays their own game. No one's word can be taken at face value.
Features
4–12 player online multiplayer through Steam lobbies
Proximity voice chat: whisper a secret, or be overheard
Customisable room settings to tune match length, roles and balance
A living village with dynamic weather, storms and pitch-black nights
Every match plays out differently depending on who is lying
Available in English and Turkish