Hole in Many is a strategy and casual puzzle game available on Xbox Series X|S. Players guide golf balls across grid-based boards toward designated holes using controlled shots that emphasize planning and precision over speed.
Gameplay
The core loop revolves around selecting one of three distinct shot strengths for each move. Light shots allow short, accurate adjustments that nudge balls into tight positions. Medium shots cover moderate distances with balanced force. Strong shots send balls flying across longer stretches of the board. Momentum plays a key role, as one ball can strike another to redirect its path without an extra shot.
Every shot reduces a counter on each hole, which limits the total moves available before the level ends. This mechanic forces players to map out sequences in advance rather than relying on trial and error alone. Collisions between balls add another layer, enabling chain reactions that clear multiple obstacles or reposition several pieces at once. An undo function lets players reverse recent moves to test alternative routes without restarting the entire puzzle.
Levels introduce additional balls and more intricate layouts as progress continues. Early stages focus on basic positioning and single-ball control, while later ones demand careful orchestration of multiple pieces and timing of different shot types. The rules remain straightforward, yet each new arrangement reveals fresh strategic options.
Game Modes
Hole in Many consists entirely of single-player puzzle stages. There are no separate competitive or cooperative modes. Progression occurs through a linear sequence of challenges that steadily increase in complexity, with new elements such as extra balls and tighter space constraints appearing at regular intervals.
Players advance by completing stages in order. Each stage presents a fixed board layout where the objective is to sink every ball into the correct hole before the shot counters reach zero. The structure encourages repeated attempts on difficult stages, supported by the ability to undo moves or restart cleanly.
Level Design and Progression
The game features 30 base levels that build systematically on core mechanics. Early boards feature simple paths and few balls, allowing players to master shot selection and basic momentum use. Mid-game stages add obstacles and require simultaneous management of several balls. Later levels incorporate tighter counters and layouts that reward precise sequencing and collision planning.
A title update expands the experience with additional stages beyond the initial set. These new challenges maintain the same rules while introducing further variations in ball count and board geometry. The overall design rewards observation and experimentation within the fixed constraints of each puzzle.
Is It Worth Playing?
Hole in Many suits players who enjoy deliberate, logic-driven puzzles that reward forward thinking. The combination of golf-inspired shot mechanics with piece-moving strategy creates a focused experience that feels distinct from typical match or tile games. Short session lengths make it easy to complete a few stages at a time, and the undo feature reduces frustration during tougher sections.
The game launched at a modest price point and runs smoothly on Xbox Series X|S. It offers no multiplayer components, so it appeals primarily to solo puzzle enthusiasts rather than those seeking social or competitive play. With its clear rules and escalating difficulty, the title provides steady satisfaction for anyone who appreciates methodical problem solving over action or narrative elements.
Completion of the base content and title update stages delivers a compact but complete package for the right audience. Those who value planning multiple moves ahead will find repeated value in refining solutions across the full set of boards.