Drifting Lands fonde l'azione hack'n'slash RPG con il gameplay di shoot'em'up orizzontale. I giocatori pilotano navi attraverso missioni generate casualmente, affrontando 100 livelli di difficoltà affinando le abilità o ottimizzando l'equipaggiamento. Il gioco propone 70 poteri attivi e passivi come dash, attacchi ad area e controllo del tempo, insieme a un sistema di oggetti profondo con modificatori di statistiche ed effetti unici che stravolgono le partite.
Tre classi di navi si adattano a stili di gioco diversi: intercettori ad alto danno per gli esperti del bullet hell che puntano sulla precisione, o vascelli più resistenti per i builder che creano sinergie tra poteri ed equipaggiamento. Questa struttura garantisce rigiocabilità per fan degli shoot'em'up e degli hack'n'slash su PC.
Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.
That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.
Drifting Lands main characteristics are:
- randomy generated missions for replayability
- 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers
- 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc.
- a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers
- 3 classes of ships for different profiles of players
- Not your usual bland heroic fantasy universe
Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.
With the choice of your class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style.
You’re a super player of bullet hells and don’t mind dying on the first few impacts ?
You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.
You enjoy the progressive design of a powerfull build through skills and inventory optimization ?
Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment!
Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update...
come have a chat in the community section!