Acquista Dobuki's Epic Journey PC CD Key

Al 13 apr 2026, la chiave Dobuki's Epic Journey più economica costa 0,43 € su Kinguin. XD.deals confronta i prezzi di 2 negozi tra 2 offerte. Nei keyshop il prezzo più basso è 0,43 € (78% di sconto), i negozi ufficiali partono da 1,99 € (0% di sconto). Dati forniti da XD.deals.

Uscita: 16 giu 2023
Compra nello store ufficiale:
1,99 €
Compra nei keyshop:
-78%
0,43 €
Vedi storico prezzi

Store ufficiali (1)

DRM:
Steam
Steam
Steam
Dobuki's Epic Journey
Windows
+1
1sett fa
DRM:
Steam
Steam
1,99 €

Keyshop (1)

DRM:
Steam
Steam
Kinguin
Dobuki's Epic Journey PC Steam CD Key
Windows
+1
3sett fa
DRM:
Steam
Kinguin
1,99 € 0,43 €
Historical Low Deal
Historical low
-78%
-8% with XD8DEALScopy
-8% with XD8DEALScopy

Info su Dobuki's Epic Journey

Dobuki's Epic Journey - info sul gioco
Embark on Dobuki's EPIC JOURNEY, an unconventional fusion of point-and-click adventure and RPG, guiding the lovable protagonist through three vibrant planets. Save the galaxy from Emperor Lik Wang's clutches alongside the sassy singer, Yookim. With a cartoony, Flash vector art style and whimsical humor, explore diverse locations, solve puzzles, and engage in non-linear gameplay. Experience a delightful mix of skill progression, unexpected encounters, and a captivating storyline. Prepare for a truly memorable quest where laughter and adventure await.



Developer's Notes:After years of development, I proudly present this whimsical game. Inspired by beloved adventure and RPG classics, it takes you on Dobuki's extraordinary journey across vibrant planets. With a spontaneous approach, the world grew with weird and outlandish elements, creating a unique escape. As the game expanded, challenges emerged, leading to unexpected character development and complexities. Despite doubts, I persevered, adding closure to this quirky creation. Join Dobuki's adventure, solve puzzles, and encounter dark humor in a game that defies expectations.

The beginning
This game grew out of my deep desire to produce a game that mimics some of my most beloved game genre: adventure and RPG. In particular, I would name games like Monkey Island and Phantasy Star as the main inspiration for starting this project. Previously, I have never made a game with a real storyline, so this was a first.

The story starts with Dobuki, and he lives in the countryside. Presumably, he just moved there. We don’t know anything really about Dobuki, but we know he has a bunch of friends, and there’s an old man on the hill who mentors him. As the story progresses, Dobuki explores his world and even goes on other planets.

I actually didn’t write a story, and I didn’t really have the mindset of writing one. The idea was just: Let’s create a world, in space, with weird creatures. Let’s create this wonderful world and just add any random idea I have as I go along.

This went well in the beginning. I wasn’t really sure where it was going to go, but the game grew somehow pretty big in my imagination. It was my escape at that time, and it wasn’t even done yet!

So yeah, there was no planning, no thinking ahead, just random things added on the spur of the moment.

Developing the world
I was pretty excited about creating a world. It didn’t have to have a great story, but as long as it was as weird as outlandish as possible, I was happy. I looked for some nice music for it, and that also affected how the world develop.

Now the idea became a bit more developed, but the code wasn’t very well thought out. It worked at that time, but it wasn’t meant to scale. I programmed the game the same way I was adding content: Adding random things as I thought about them.

For instance, I suddenly decided to add 3d crawling caves, so I made that. Then I thought about space travel, and just added that. This felt like the right approach, but soon it was getting more and more difficult to add things.

First of all, the compilation time grew as more things were added. Second, it became more and more difficult to look for the elements I wanted, as the number of scenes became 20, then 30, then 40…!

I was adding stuff to expand the world, but it didn’t seem that meaningful to me. Then for some reason, I decided to add some character development. I added a love interest for the main hero.

Growing in Complexity
I started to understand the idea of feature creep, and the addition of a new protagonist made it very clear. Suddenly, I couldn’t add random things anymore, because every new elements raised new questions in respect to the characters in the game.

I imagined stories around the character but at that point, adding even simple interactions became really painful.

It was pretty clear to me that I wouldn’t be able to finish this game. The game itself actually seemed to become rather silly to me, and I wondered if it would sound ridiculous to know I spent so much time building something that turns out to have so little production value.

But time passed, and I still thought about the game. I decided it needed closure, and unfortunately, you can’t just finish a game like this so easily. I had a lot of negative space to close. In an adventure game, if a player makes effort to get a particular item, then that item must be useful for something in the game.

At that point, the process of finishing the game was to list out all the item that I’ve randomly given to the player, and come up with some use for it, like a character that wanted it or some other random thing.

The Conclusion
Eventually, I had enough content to finally close the game, with a very half-ass closure. But hey, at least I had something I was satisfied to let out into the world.
Interfaccia:
English
Sottotitoli:
English

Classificazione per età

Non disponibile

Minimo:

  • Processore: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Grafica: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Archiviazione: 30 MB available space

Consigliato:

  • Processore: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Grafica: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Archiviazione: 30 MB available space

Minimo:

  • Sistema operativo: Mac OS X
  • Processore: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Grafica: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Archiviazione: 60 MB available space

Consigliato:

  • Sistema operativo: Mac OS X
  • Processore: 2 GHz dual core
  • Memoria: 4 MB RAM
  • Grafica: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Archiviazione: 60 MB available space
Minimo storico
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FAQ

8 domande

Prima di cercare una chiave economica di Dobuki's Epic Journey, controlla le informazioni essenziali. Sviluppato da Jack Le Hamster. Pubblicato da Dobuki Studio. Data di uscita su PC: 16 giu 2023. Generi: Indie, RPG, Adventure. Categorie: Family Sharing, Single-player.

Q

Dove comprare una chiave Steam di Dobuki's Epic Journey a poco?

Grazie al nostro comparatore di prezzi e ai codici sconto verificati, puoi acquistare una chiave di Dobuki's Epic Journey a partire da 0,43 €. Questa offerta è disponibile su Kinguin ed è tra le più economiche sul mercato. Tutte le chiavi su XD.deals vengono consegnate in formato digitale e sono disponibili per il download immediato dopo il pagamento. I prezzi includono già le commissioni e i codici promozionali applicati, così vedi sempre il prezzo più basso di Dobuki's Epic Journey su PC. Controlla lo storico prezzi di Dobuki's Epic Journey per acquistare al momento migliore.

Secondo il nostro ultimo aggiornamento (aggiorniamo i prezzi Steam più volte al giorno), il prezzo di Dobuki's Epic Journey su Steam è 1,99 €. Puoi risparmiare un ulteriore ~6% pagando con una carta regalo Steam scontata.

Il nostro tracker dei prezzi copre sia i rivenditori ufficiali che i marketplace di chiavi, così puoi trovare Dobuki's Epic Journey in offerta anche al di fuori delle promozioni stagionali. Al momento rileviamo 2 offerte attive da store ufficiali e keyshop. Controlla la tabella qui sopra, confronta con il minimo storico e imposta un avviso per non perdere il prossimo calo di prezzo.

Secondo i nostri dati, Dobuki's Epic Journey non è attualmente disponibile su GeForce NOW. Dovrai eseguirlo localmente sul tuo PC. Sfoglia i giochi disponibili su GeForce NOW.

. Dobuki's Epic Journey ha una pagina ufficiale su Steam. Puoi anche acquistare una chiave Steam di Dobuki's Epic Journey da venditori terzi. Il nostro comparatore include attualmente 2 offerte con DRM Steam. Scegline una per assicurarti che il download di Dobuki's Epic Journey avvenga sulla piattaforma di Valve.

Non al momento. Valve classifica Dobuki's Epic Journey come non supportato su Steam Deck. Tieni d'occhio XD.deals - tracciamo gli aggiornamenti di Proton e le soluzioni della community. Sfoglia i giochi Steam Deck Verified o Steam Deck Playable.

Dobuki's Epic Journey non sembra essere disponibile su PC Game Pass, EA Play, Ubisoft+ o altri servizi in abbonamento per PC al momento. L'unica opzione è acquistare il gioco - usa XD.deals per trovare il prezzo migliore.

No - XD.deals non è un negozio. Siamo un comparatore di prezzi che traccia le migliori offerte per Dobuki's Epic Journey tra store ufficiali e keyshop verificati. Clicca "Vai al negozio" accanto a qualsiasi offerta e verrai reindirizzato al sito del rivenditore per completare l'acquisto.

Migliori prezzi per Dobuki's Epic Journey

1 Kinguin Kinguin Keyshop
-78% 0,43 €
2 Steam Steam Official
1,99 €

Vuoi comprare al momento migliore? Imposta un avviso di prezzo su XD.deals e ricevi una notifica quando Dobuki's Epic Journey raggiunge il suo prossimo minimo storico.

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