City of Tales is a single-player narrative card game that blends strategy and adventure elements in a reimagined fairy tale setting. Players take on the role of Red in a dark metropolis where classic stories have stalled, and every decision shapes both the immediate path and the larger world. The game places exploration and storytelling at the center, with mechanics that reward careful resource management and thoughtful choices rather than fast reflexes or combat skill.
Gameplay
The core loop revolves around moving a token across chapters presented as grids of face-down cards. Revealing these cards uncovers enemies, items, NPCs, and pivotal story moments that advance Red's journey. Exploration consumes Fairy Points, a limited resource that must be balanced to prevent Red from suffering penalties. The approach system adds strategic depth, as different methods of engaging with encounters produce distinct consequences that ripple through the narrative and alter available options later.
Each chapter functions like a compact board where players decide the order of reveals and how to respond to what surfaces. Items and NPCs encountered can integrate into the deck or influence future draws, creating a sense of progression tied directly to player actions. The dark-urban twist on fairy tale characters provides context for these encounters without relying on familiar tropes, instead emphasizing the frozen state of stories and the question of whether restoring order is the best outcome.
Game Modes
City of Tales operates as a single-player experience focused on narrative progression. There are no separate multiplayer or competitive modes. Players advance through chapters at their own pace, with the story unfolding based on choices made during exploration. The design encourages multiple playthroughs to uncover different branches, as decisions reshape both the deck composition and the world state. This structure supports a deliberate pace suited to those who enjoy piecing together a larger tale one card at a time.
Story and Choices
The narrative centers on Red's efforts to navigate a world where fairy tales have broken down. Restoring the Plot appears as one possible path, yet the game presents it as a question rather than a foregone conclusion. Branches emerge from specific encounters and decisions, allowing the story to shift in tone and direction. These choices also modify the deck, meaning later chapters can feature different cards and challenges depending on prior actions. The result is a layered tale that rewards attention to consequences over simple good or bad alignments.
Is It Worth Playing?
City of Tales remains in active development with a planned release in Q1 2027. Its appeal lies in the combination of card-driven exploration and branching narrative within a distinctive setting. Players who enjoy single-player strategy adventures that emphasize story decisions and resource management will find the core systems align with those interests. The game offers no multiplayer components or additional modes beyond the single-player campaign. Those interested can follow its progress through the wishlist on its platform page while the team refines the experience.