Chains of Eternity is a story-driven action RPG developed in RPG Maker MZ for PC. Set in a world where the heavens have fallen and angels have triggered an apocalypse in 2034 Tokyo, the game follows protagonist Nolan after his death while trying to save others. He awakens in a 2017 school classroom, thrust into an unforgiving cycle of ancient fate and dark design that blends intense real-time combat with philosophical storytelling.
Gameplay
Players control Nolan as a relentless anti-hero bound by regrets and a tragic fate. The core loop centers on real-time combat against hordes of monstrous foes, delivered through fluid motion and dynamic visual flair in a top-down perspective. This approach adds a fast-paced layer to traditional RPG mechanics, with deep customization options for abilities and style. Exploration spans multiple levels that extend from Hell itself up to Heaven, creating a vertical journey through contrasting realms. Day, afternoon, and night cycles structure daily life, allowing school attendance and social interactions during daylight hours before shifting to nighttime activities in the Red Light District. Meaningful encounters with NPCs reveal individual lives and backstories in the Tokyo setting, while side quests let players influence the fates of past friends. Every decision feeds into a complex narrative that rewards careful consideration of choices.
Game Modes
The experience emphasizes single-player progression through its layered systems rather than separate named modes. Core play revolves around the main story path, supported by optional side content that branches based on player actions. The day and night cycle functions as an integrated rhythm, separating routine school elements from combat-focused nights. Multiple endings emerge from accumulated choices across quests and encounters, encouraging replays to explore different outcomes. This structure keeps the focus on narrative weight and combat intensity without additional competitive or cooperative layers.
Story and World
The narrative unfolds in a haunting version of Tokyo caught between eras, where the apocalyptic events of 2034 cast shadows over the 2017 setting. Nolan navigates this temporal and metaphysical puzzle, confronting both external threats and internal conflicts. Philosophical themes run through the story, examining fate, regret, and moral weight in an unforgiving world. Environmental details and NPC interactions build a lived-in atmosphere, with each character pursuing their own concerns amid the larger chaos. The journey from infernal depths to celestial heights underscores the scale of the conflict and the personal stakes involved.
Is It Worth Playing?
Chains of Eternity suits players who enjoy story-driven action RPGs with real-time combat and meaningful choices in a single-player format. Its blend of top-down exploration, day-night progression, side quests, and multiple endings provides replay value for those interested in philosophical narratives and customization. The game remains in active development with recent updates that have made it fully playable. Those drawn to indie titles built in RPG Maker MZ and focused on anti-hero tales with combat and branching paths will find the most alignment here. If the combination of intense fights, temporal mystery, and consequence-driven storytelling appeals, it offers a distinct experience worth trying through its available demo or full version.