StickType - Colors expands the core experience of the 2D platformer StickType with additional playable character options. The base game centers on ascending a tower filled with enemies and secrets while gathering collectible stick figures that unlock new variants. These variants alter core attributes such as movement speed, attack power, defense, and special traits like bulletproofing or secret detection. The Colors addition supplies eight new colored versions of the primary StickType character, each functioning as a distinct playable option. Owners of the separate StickLady content receive another eight colored variants for that character as well.
Gameplay
StickType places players in a side-scrolling environment where the main objective involves reaching the top of a tall structure. Movement relies on standard platforming inputs for running and jumping, combined with transformation abilities that switch the character between forms such as a basic ball, a faster runner, a human shape, and later upgrades including ninja and angel styles. Each form brings unique movement properties and combat tools, ranging from projectiles to melee swings. Combat occurs against various enemies scattered throughout the levels, requiring players to time attacks and use environmental positioning effectively. Exploration rewards players with hidden stick figures that grant permanent stat changes upon collection. These changes can increase or decrease speed, damage output, incoming damage resistance, or provide immunities to certain hazards like spikes or bullets. The system encourages multiple playthroughs because different variant combinations create noticeably distinct runs through the same tower layout.
Game Modes
Five distinct modes alter the fundamental rules of each attempt at the tower. The standard mode presents the full experience with normal enemy behavior and progression. LapType introduces a speedrunning timer that tracks completion time across attempts. StockType accelerates overall pacing. NailType boosts both attack frequency and movement speed. SkinnyType reduces defense and attack values while granting bulletproof status. Players select modes from the main menu before starting a run, allowing direct comparison of how each rule set affects strategy and variant selection. All modes support the same collectible system and transformation mechanics, so the core loop of gathering variants remains consistent across options.
Character Variants and Progression
Fifty collectible stick figures serve as the primary progression system. Each figure corresponds to a unique variant with a specific combination of stat modifiers. Examples include variants that grant extreme attack multipliers alongside reduced defense, or ones that provide full bullet immunity while maintaining balanced speed. Some variants also reveal the locations of remaining secrets without spoiling exact collection methods. Players can switch between unlocked variants at save points, which encourages experimentation to find combinations that suit particular sections of the tower. The process of locating every figure requires careful platforming and backtracking, as many sit behind breakable walls or in side chambers that only open under specific conditions.
Is It Worth Playing?
StickType appeals to players who enjoy methodical 2D platforming combined with collection and stat customization. The tower structure and variant system create replay value through different ability setups, while the five modes provide additional variety without changing the fundamental controls. The Colors content directly increases the number of starting character choices, giving more immediate options for those who own the required base content. Current information shows the game runs as a single-player experience with no online components required. Reception from available walkthrough resources highlights the satisfaction of completing full collections and mastering variant synergies. Those seeking a compact action-adventure title focused on exploration and incremental power growth will find the structure rewarding, particularly if they value repeated runs with altered parameters over narrative depth.