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Uscita: 13 apr 2021
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Fantasy Grounds - Terror Australis - 2nd Edition
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Info su Fantasy Grounds - Terror Australis - 2nd Edition

Fantasy Grounds - Terror Australis - 2nd Edition - info sul gioco
Terror Australis - 2nd Edition
Call of Cthulhu in the Land Down Under
The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants--six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.
While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character--it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.
This unique mix of old and new--the tension between civilization and the frontier--is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu . Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia's urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.
In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.
Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!
What's In the Book?
Australian History and Geography
Covers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.
Australians
Here we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. Special focus is given to Australian investigators, with new skills and occupations appropriate to for Aboriginal and white Australians. We round things out with brief biographies of some key Australians of the post-Great War period, who might be encountered by wandering investigators.
Resources for 1920s Australia
This chapter provides a toolkit of historical subjects, usable by Keepers, for running games in Australia. Topics include law enforcement, transport, mounting expeditions into the Outback, communications, and sources for research.
Australian Cities
Provides an in depth look at some of Australia's key cities, including Sydney, Melbourne, Perth, Adelaide, and Brisbane. Maps are provide for each city, as well as details on notable mysteries or events, and suggestions concerning cults in thrall to the gods and horrors of the Cthulhu Mythos.
Alcheringa
Known to some as "the Dreaming" or "Dreamtime," the Alcheringa chapter focuses on how to incorporate the wisdom and learning stemming from Aboriginal cultural traditions into games, and features special rules and mechanics for running "dream quests" to gather important information to solve dire situations facing the investigators, as well as the rewards for "solving" a "Song-Line." The stages of a Song-Line are discussed and presented with examples, such as the Story of Bigibila, which can be played as a scenario introduction to Alcheringa. Topics such as Aboriginal sorcery and artifacts are also discussed.
The Mythos in Australia
Here, the book looks at the dark conspiracies and taint of the Cthulhu Mythos upon the Australian soil, with particular reference to the legacy of the Great Race, the Flying Polyps, and to the elusive and mysteries Sand Dwellers. A range of Mythos cults are presented, ready for the Keeper to incorporate into games, as well as featuring some of the other Mythos monsters that could be found lurking in dark shadows.
Scenarios
The book is rounded out with two large scenarios and appendices.
Long Way From Home : the investigators look into a series of odd and unexplained meteor showers and are drawn into a web of intrigue involving some ancient foes. Presented as a sandbox with multiple entry points, the scenario features a range of plots and encounters set in the remote region of Paralana.
Black Water, White Death : sought-after papers concerning Australia's convict history lead the investigators to Tasmania and to a dark mystery to terrify the dreams of all concerned. What begins as a simple matter of attending an auction ends with terror and a cosmic threat.
Gathered in the appendices are some of Australia's deadly wildlife, with game profiles provided for their use in games, as well as timelines covering Australia, and recommended further reading and viewing.
In Australia, investigators will come face-to-face with supernatural forces that have endured for longer than humanity has existed. It is a land of adventure, danger, and ageless wisdom--a perfect for setting for Call of Cthulhu !
Adapted for Fantasy Grounds by: ColinRichardson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Call of Cthulhu 7E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Interfaccia:
English

Minimo:

  • Sistema operativo: Windows 7x, 8x, or 10x
  • Processore: 1.6 GHz or higher processor
  • Memoria: 1 GB RAM
  • Grafica: Graphics card recommended
  • DirectX: Version 9.0c
  • Archiviazione: 500 MB available space
  • Note aggiuntive: Broadband Internet connection; a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.; Requirements vary by the add-ons installed and the number of players connecting to your game.

Consigliato:

  • Sistema operativo: Windows 7x, 8x, or 10x
  • Processore: 1.6 GHz or higher processor
  • Memoria: 1 GB RAM
  • Grafica: Graphics card recommended
  • DirectX: Version 9.0c
  • Archiviazione: 500 MB available space
  • Note aggiuntive: Broadband Internet connection; a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.; Requirements vary by the add-ons installed and the number of players connecting to your game.

Minimo:

  • Sistema operativo: 10.6.8 or newer
  • Processore: 1.6 GHz or higher processor
  • Memoria: 1 GB RAM
  • Grafica: Graphics card recommended
  • Archiviazione: 500 MB available space
  • Note aggiuntive: Broadband Internet connection; A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.; This product uses a wine wrapper to simplify installation

Consigliato:

  • Sistema operativo: 10.6.8 or newer
  • Processore: 1.6 GHz or higher processor
  • Memoria: 1 GB RAM
  • Grafica: Graphics card recommended
  • Archiviazione: 500 MB available space
  • Note aggiuntive: Broadband Internet connection; A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.; This product uses a wine wrapper to simplify installation
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FAQ

8 domande

Prima di cercare una chiave economica di Fantasy Grounds - Terror Australis - 2nd Edition, controlla le informazioni essenziali. Sviluppato da SmiteWorks USA, LLC. Data di uscita su PC: 13 apr 2021. Generi: Strategy, Indie, RPG. Categorie: Multi-player, Family Sharing, Co-op, Downloadable Content, Cross-Platform Multiplayer, Partial Controller Support.

Q

Dove comprare una chiave Steam di Fantasy Grounds - Terror Australis - 2nd Edition a poco?

Grazie al nostro comparatore di prezzi e ai codici sconto verificati, puoi acquistare una chiave di Fantasy Grounds - Terror Australis - 2nd Edition a partire da 20,99 €. Questa offerta è disponibile su Steam ed è tra le più economiche sul mercato. Tutte le chiavi su XD.deals vengono consegnate in formato digitale e sono disponibili per il download immediato dopo il pagamento. I prezzi includono già le commissioni e i codici promozionali applicati, così vedi sempre il prezzo più basso di Fantasy Grounds - Terror Australis - 2nd Edition su PC. Controlla lo storico prezzi di Fantasy Grounds - Terror Australis - 2nd Edition per acquistare al momento migliore.

Secondo il nostro ultimo aggiornamento (aggiorniamo i prezzi Steam più volte al giorno), il prezzo di Fantasy Grounds - Terror Australis - 2nd Edition su Steam è 20,99 €. Puoi risparmiare un ulteriore ~6% pagando con una carta regalo Steam scontata.

Il nostro tracker dei prezzi copre sia i rivenditori ufficiali che i marketplace di chiavi, così puoi trovare Fantasy Grounds - Terror Australis - 2nd Edition in offerta anche al di fuori delle promozioni stagionali. Al momento rileviamo 1 offerta attiva da store ufficiali e keyshop. Controlla la tabella qui sopra, confronta con il minimo storico e imposta un avviso per non perdere il prossimo calo di prezzo.

Secondo i nostri dati, Fantasy Grounds - Terror Australis - 2nd Edition non è attualmente disponibile su GeForce NOW. Dovrai eseguirlo localmente sul tuo PC. Sfoglia i giochi disponibili su GeForce NOW.

. Fantasy Grounds - Terror Australis - 2nd Edition ha una pagina ufficiale su Steam. Puoi anche acquistare una chiave Steam di Fantasy Grounds - Terror Australis - 2nd Edition da venditori terzi. Il nostro comparatore include attualmente 1 offerta con DRM Steam. Scegline una per assicurarti che il download di Fantasy Grounds - Terror Australis - 2nd Edition avvenga sulla piattaforma di Valve.

Non al momento. Valve classifica Fantasy Grounds - Terror Australis - 2nd Edition come non supportato su Steam Deck. Tieni d'occhio XD.deals - tracciamo gli aggiornamenti di Proton e le soluzioni della community. Sfoglia i giochi Steam Deck Verified o Steam Deck Playable.

Fantasy Grounds - Terror Australis - 2nd Edition non sembra essere disponibile su PC Game Pass, EA Play, Ubisoft+ o altri servizi in abbonamento per PC al momento. L'unica opzione è acquistare il gioco - usa XD.deals per trovare il prezzo migliore.

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